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willbyrne's library [100 articles]

最近录入 willbyrne's ordered by to_read.
  • Adaptation of Evolutionary Agents in Computational Ecologies
    (1997), pp. 66-75.
    by Paul Devine, Ray Paton, Martyn Amos
    edited by Dan Lundh, Bjorn Olsson, Ajit Narayanan
  • Cyberguide: a mobile context-aware tour guide
    Wirel. Netw., Vol. 3, No. 5. (October 1997), pp. 421-433.
    by Gregory D Abowd, Christopher G Atkeson, Jason Hong, Sue Long, Rob Kooper, Mike Pinkerton
  • Bayseian Techniques for Location Estimation
    (October 2003)
    by Dieter Fox, Jeffrey Hightower, Henry Kauz, Lin Liao, Donald J Patterson
  • Location systems for ubiquitous computing
    Computer, Vol. 34, No. 8. (2001), pp. 57-66.
  • Comparison between Kanerva's SDM and Hopfield-type neural networks
    Cognitive Science, Vol. 12, No. 3. ( 1988), pp. 299-329.
    by James D Keeler
  • Invenzione e Fantasia: The (Re)Birth of Imagination in Renaissance Art
    Interchange, Vol. 36, No. 3. (September 2005), pp. 257-273.
    by Sharon Bailin
    posted to art creativity renaisssance by willbyrne on 2006-12-14 17:36:38 as *** along with 1 group HCI-Bham
  • Contextualizing Concepts Using a Mathematical Generalization of the Quantum Formalism
    (2002)
    by L Gabora, D Aerts
    posted to activation associative function memory by willbyrne on 2006-12-14 12:27:24 as *** along with 1 group HCI-Bham
  • Complex Adaptive Systems + Soft Computing = Emergent Design Systems
    (2000)
    by MS Voss
    posted to adaptive complex design emergent systems by willbyrne on 2006-12-01 12:34:42 as *** along with 1 group HCI-Bham
  • Evolved Representations and Their Use in Computational Creativity
    by Thorsten Schnier
  • How to build complete creatures rather than isolated cognitive simulators
    (1991)
    by R Brooks
  • Adaptive resonance theory (ART)
    (1998), pp. 79-82.
    by Gail A Carpenter, Stephen Grossberg
  • Creativity support using chaotic retrieval on fuzzy associative memory system
    Systems, Man, and Cybernetics, 1996., IEEE International Conference on, Vol. 3 (1996), pp. 1966-1971 vol.3.
  • Intuitive simulation method based on associative memory
    Intelligent Control and Automation, 2004. WCICA 2004. Fifth World Congress on, Vol. 3 (2004), pp. 2030-2033 Vol.3.
    by Tingting Zhao, Xiaopeng Wei, Hong Zheng
  • Constructive Memory in Design Thinking
    by John S Gero
    posted to associative constructive design memory by willbyrne on 2006-10-12 11:45:27 as *** along with 1 group HCI-Bham
  • A Framework for Representing Knowledge
    (1974)
    by Marvin Minsky
  • Creative Conceptual Change
    (1996)
    by Juan
    posted to concepts conceptual creativity by willbyrne on 2006-10-10 13:41:08 as *** along with 1 group HCI-Bham
  • A model of creative understanding
    (1994), pp. 74-79.
    by Kenneth Moorman, Ashwin Ram
    posted to creative creativity model process by willbyrne on 2006-08-02 14:06:13 as *** along with 1 group HCI-Bham
  • Imagery, Creativity, and Emergent Structure
    (1996), pp. 381-393.
  • High-level perception, representation, and analogy: a critique of artificial-intelligence methodology
    (1995), pp. 169-193.
    by David Chalmers, Robert French, Douglas Hofstadter
    posted to distributed emergent memory perception by willbyrne on 2006-07-25 11:09:40 as *** along with 1 group HCI-Bham
  • Sparse Distributed Memory
    (1988)
    by P Kanerva
    posted to distributed memory sparse by willbyrne on 2006-07-25 10:50:10 as *** along with 1 group HCI-Bham
  • Cognitive mechanisms underlying the creative process
    (2002), pp. 126-133.
    by Liane Gabora
  • The beer can theory of creativity
    (2002), pp. 147-161.
    by Liane Gabora
  • How to study artificial creativity
    (2002), pp. 80-87.
    by Rob Saunders, John S Gero
  • Why people think computers can't
    (1988), pp. 224-236.
    by Marvin Minsky
  • Creativity in design: the contribution of information technology
    Engineering Management, IEEE Transactions on, Vol. 46, No. 2. (1999), pp. 132-143.
    by TA Kappel, AH Rubenstein
  • A Computational Model of Simple Creativity Using Emergence
  • Computational Models of Innovative and Creative Design Processes
    Technological Forecasting and Social Change, Vol. 64, No. 2-3. (1 June 2000), pp. 183-196.
    by John S Gero
  • Creative Evolutionary Systems
    (2001)
    by PJ Bentley, DW Corne
    posted to creative evolution systems by willbyrne on 2006-05-12 12:59:07 as *** along with 1 group HCI-Bham
  • The generation of form using an evolutionary approach
    Artificial (1996), pp. 643-662.
    by MA Rosenman
    edited by F Sudweeks, JS Gero
  • Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem
    (1999), pp. 35-43.
    by P Bentley, S Kumar
    posted to design embryogeny evolutionary by willbyrne on 2006-05-12 10:54:26 as *** along with 1 group HCI-Bham
  • Modeling the Creative Process: A Grounded Theory Analysis of Creativity in the Domain of Art Making
    Creativity Research Journal, Vol. 17 (1 July 2005), pp. 241-255.
    by Mace M A​‌, T Ward
    posted to creative modeling process by willbyrne on 2006-05-12 10:00:52 as *** along with 1 group HCI-Bham
  • ADAPTING EVOLUTIONARY COMPUTING FOR EXPLORATION IN CREATIVE DESIGNING
    Computation Models of Creative Design IV (1999), pp. 175-186.
    by JS Gero, V Kazakov
    edited by JS Gero, ML Maher
    posted to no-tag by willbyrne on 2006-05-12 09:47:22 as *** along with 1 group HCI-Bham
  • Research into current technology that could be applied to the design of learning spaces
    by Peter Lonsdale, Giasemi Vavoula
  • Savannah: mobile gaming and learning?
    Journal of Computer Assisted Learning, Vol. 20, No. 6., pp. 399-409.
    by K Facer, R Joiner, D Stanton, J Reid, R Hull, D Kirks
  • NESTA Futurelab - Literature Review in Mobile Technologies and Learning
    by Laura Naismith, Peter Lonsdale, Giasemi Vavoula, Mike Sharples
  • Multimedia Handhelds: One Device, Many Audiences
    (2004)
    by Chris Tellis
  • From Informing to Remembering: Ubiquitous Systems in Interactive Museums
    Pervasive Computing (2002), pp. 13-21.
    by Margaret Fleck, Marcos Frid, Tim Kindberg, Eamonn O’brien-Strain, Rakhi Rajani, Mirjana Spasojevic
  • The Electronic Guidebook: Using Portable Devices and a Wireless Web-based Network to Extend the Museum Experience
    (29 March 2002)
    by Rob Semper, Mirjana Spasojevic
  • Standardization of mobile phone positioning for 3G systems
    Communications Magazine, IEEE, Vol. 40, No. 7. (2002), pp. 108-116.
    by Yilin Zhao
  • GPS: location-tracking technology
    Computer, Vol. 35, No. 4. (2002), pp. 92-94.
    by R Bajaj, SL Ranaweera, DP Agrawal
  • LANDMARC: indoor location sensing using active RFID
    Pervasive Computing and Communications, 2003. (PerCom 2003). Proceedings of the First IEEE International Conference on (2003), pp. 407-415.
    by LM Ni, Yunhao Liu, Yiu C Lau, AP Patil
  • Network-based wireless location
    Signal Processing Magazine, IEEE, Vol. 22, No. 4. (2005), pp. 24-40.
  • How GPS works: Runtime Measurement of the Signals
    (05 August 2005)
    posted to code gps shifting by willbyrne on 2005-08-05 15:33:15 as *** along with 1 group HCI-Bham
  • RADAR: an in-building RF-based user location and tracking system
    INFOCOM 2000. Nineteenth Annual Joint Conference of the IEEE Computer and Communications Societies. Proceedings. IEEE, Vol. 2 (2000), pp. 775-784 vol.2.
    by P Bahl, VN Padmanabhan
  • Continuous space estimation for WLAN location determination systems
    Computer Communications and Networks, 2004. ICCCN 2004. Proceedings. 13th International Conference on (2004), pp. 161-166.
  • Scalable and Flexible Location-Based Services for Ubiquitous Information Access
    (1999), pp. 52-66.
    by Rui José, Nigel Davies
    posted to context location scalable ubiquitous by willbyrne on 2005-07-26 12:02:03 as *** along with 1 group HCI-Bham
  • Indoor geolocation science and technology
    Communications Magazine, IEEE, Vol. 40, No. 2. (2002), pp. 112-118.
    by K Pahlavan, Xinrong Li, JP Makela
  • Positioning With Bluetooth
    (2003)
    by Josef Hallberg, Marcus Nilsson, Kåre Synnes
  • A taxonomy of indoor and outdoor positioning techniques for mobile location services
    SIGecom Exch., Vol. 3, No. 4. (2003), pp. 19-27.
    by Vasileios Zeimpekis, George M Giaglis, George Lekakos
  • Exploiting space and location as a design framework for interactive mobile systems
    ACM Trans. Comput.-Hum. Interact., Vol. 7, No. 3. (September 2000), pp. 285-321.
    by Alan Dix, Tom Rodden, Nigel Davies, Jonathan Trevor, Adrian Friday, Kevin Palfreyman
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