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A simple self-collision avoidance for cloth animation

by: Jen-Duo Liu, Ming-Tat Ko, Ruei-Chuan Chang
Computers & Graphics, Vol. 22, No. 1. (25 February 1998), pp. 117-128.


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This paper discusses the self-collision avoidance problem in simulating the dynamic behavior of deformable cloth. It is not an easy task to simulate realistically the response of cloth in various types of complicated self-collisions. In this paper, the bounding box technique in addition to ordinary prechecking for collision detection is used to avoid self-collision. Instead of avoiding self-collision of cloth triangles, we relax to avoid the collision of the bounding boxes of cloth triangles. Some constraints are enforced on the vertices of the cloth triangles to prevent their bounding boxes from penetrating in the direction of collision. The experimental results show that the relaxed self-collision avoidance method can create realistic cloth behavior and wrinkling formation processes. Since the types of interaction between bounding boxes are simple, our method is simple but robust in avoiding self-collisions.


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