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digitaldust's games [15 articles]

当前文献位于 digitaldust's 文献库 标签分类为 games. You can also see everyone's games.
  • Playing on a line: location-based games for linear trips
    (2007), pp. 250-251.
    by Peter Kiefer, Sebastian Matyas, Christoph Schlieder
    posted to games gps locative pervasive by digitaldust on 2008-07-29 10:32:38 as *****
  • Geogames: Designing Location-Based Games from Classic Board Games
    IEEE Intelligent Systems, Vol. 21, No. 5. (September 2006), pp. 40-46.
    by Christoph Schlieder, Peter Kiefer, Sebastian Matyas
    posted to games gps locative mobile pervasive by digitaldust on 2008-07-29 10:30:42 as *****
  • Battleship by foot: learning by designing a mixed reality game
    (2006), pp. 67-74.
    by Nicola J Bidwell, Jason Holdsworth
    posted to games mixed pervasive reality by digitaldust on 2008-07-29 10:26:47 as ***** along with 1 person sjones
  • Rules of Play : Game Design Fundamentals
    (01 October 2003)
    by Katie Salen, Eric Zimmerman
  • Pervasive games in ludic society
    (2007), pp. 30-37.
    by Jaakko Stenros, Markus Montola, Frans Mäyrä
    posted to games game_studies pervasive by digitaldust on 2008-03-23 13:43:37 as read along with 1 person sjones
  • The Playful and the Serious: An approximation to Huizinga's Homo Ludens
    Game Studies: The International Journal of Computer Game Research, Vol. 6, No. 1. (December 2006)
    by Hector Rodriguez
    posted to games game_studies huizinga magic_circle phenomenology by digitaldust on 2008-03-23 13:34:51 as **
  • Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game – CASE: Castle of Oulu 1651
    Technologies for Interactive Digital Storytelling and Entertainment (2006), pp. 289-299.
    by Laura Vallius, Tomi Kujanpää, Tony Manninen
    posted to games game_studies narrative phenomenology by digitaldust on 2008-03-23 12:59:22 as ****
  • Dragon Kill Points: The Economics of Power Gamers
    Social Science Research Network Working Paper Series (18 August 2007)
    by Krista-Lee M Malone
    posted to games game_studies wow by digitaldust on 2008-02-28 13:32:30 as **
  • Patterns in Game Design (Game Development Series) (Game Development Series)
    (20 December 2004)
    by Staffan Bjork, Jussi Holopainen
  • Mock games: a new genre of pervasive play
    (2006), pp. 169-178.
    by Martin Brynskov, Martin Ludvigsen
    posted to games game_studies gaming pervasive by digitaldust on 2008-01-09 22:59:34 as *****
  • The Liminal Magic Circle: Boundaries, Frames, and Participation in Pervasive Mobile Games
    Wi: Journal of the Mobile Digital Commons Network, Vol. 1, No. 1. (2006)
    by Alison Harvey
    posted to games game_studies gaming liminal magic_circle mobile by digitaldust on 2008-01-09 22:37:32 as read
  • Exploring the Edge of the Magic Circle: Defining Pervasive Games
    (2005)
    by Markus Montola
  • "Alone together?": exploring the social dynamics of massively multiplayer online games
    (2006), pp. 407-416.
    by Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J Moore
  • Pirates: proximity-triggered interaction in a multi-player game
    (2001), pp. 119-120.
    by Jennica Falk, Peter Ljungstrand, Staffan Björk, Rebecca Hansson
    posted to design device games proximity by digitaldust on 2007-12-04 21:18:39 as read
  • Designing exploratory design games: a framework for participation in Participatory Design?
    (2006), pp. 57-66.
    by Eva Brandt
    posted to design games participative by digitaldust on 2006-11-22 14:08:55 as **** along with 1 person maike
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