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digitaldust's library [44 articles]

最近录入 digitaldust's ordered by to_read.
  • Space, Place, and Ethos: Reflection on the Ethical Function of Architecture
    Artibus et Historiae, Vol. 5, No. 9. (1984), pp. 159-165.
    by Karsten Harries
    posted to space place architecture by digitaldust on 2008-09-01 13:37:32 as *****
  • Playing on a line: location-based games for linear trips
    (2007), pp. 250-251.
    by Peter Kiefer, Sebastian Matyas, Christoph Schlieder
    posted to games gps locative pervasive by digitaldust on 2008-07-29 10:32:38 as *****
  • Geogames: Designing Location-Based Games from Classic Board Games
    IEEE Intelligent Systems, Vol. 21, No. 5. (September 2006), pp. 40-46.
    by Christoph Schlieder, Peter Kiefer, Sebastian Matyas
    posted to games gps locative mobile pervasive by digitaldust on 2008-07-29 10:30:42 as *****
  • Battleship by foot: learning by designing a mixed reality game
    (2006), pp. 67-74.
    by Nicola J Bidwell, Jason Holdsworth
    posted to games mixed pervasive reality by digitaldust on 2008-07-29 10:26:47 as ***** along with 1 person sjones
  • Homo Ludens
    (01 June 1971)
    by Johan Huizinga
  • Mock games: a new genre of pervasive play
    (2006), pp. 169-178.
    by Martin Brynskov, Martin Ludvigsen
    posted to games game_studies gaming pervasive by digitaldust on 2008-01-09 22:59:34 as *****
  • Visualizing the Signatures of Social Roles in Online Discussion Groups
    JoSS: Journal of Social Structure
    by Howard T Welser, Eric Gleave, Danyel Fisher, Marc Smith
  • Socially translucent systems: social proxies, persistent conversation, and the design of “babble”
    (1999), pp. 72-79.
    by Thomas Erickson, David N Smith, Wendy A Kellogg, Mark Laff, John T Richards, Erin Bradner
  • Tools for navigating large social cyberspaces
    Commun. ACM, Vol. 45, No. 4. (April 2002), pp. 51-55.
    by Marc Smith
  • notes Engineering Perceptually Effective Visualizations for Abstract Data
    (1995)
    by Stephen G Eick
    posted to visualisation by digitaldust on 2007-03-11 15:57:08 as *****
  • Space-scale diagrams: understanding multiscale interfaces
    (1995), pp. 234-241.
    by George W Furnas, Benjamin B Bederson
  • A semantic approach to visualizing online conversations
    Commun. ACM, Vol. 45, No. 4. (April 2002), pp. 45-49.
    by Judith Donath
  • Chat circles
    (1999), pp. 9-16.
    by Fernanda B Viégas, Judith S Donath
  • Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game – CASE: Castle of Oulu 1651
    Technologies for Interactive Digital Storytelling and Entertainment (2006), pp. 289-299.
    by Laura Vallius, Tomi Kujanpää, Tony Manninen
    posted to games game_studies narrative phenomenology by digitaldust on 2008-03-23 12:59:22 as ****
  • Web 2.0 Design Patterns: What entrepreneurs and information architects need to know
    (15 December 2007)
    by Duane Nickull, Dion Hinchcliffe, James Governor
  • Patterns for Computer-Mediated Interaction (Wiley Software Patterns Series)
    (24 August 2007)
    by Till Schummer, Stephan Lukosch
  • Visualizing tags over time
    (2006), pp. 193-202.
    by Micah Dubinko, Ravi Kumar, Joseph Magnani, Jasmine Novak, Prabhakar Raghavan, Andrew Tomkins
  • cloudalicious: folksonomy over time
    (2006), pp. 364-364.
    by Terrell Russell
  • Social network fragments: an interactive tool for exploring digital social connections
    (2003), pp. 1-1.
    by Danah Boyd, Jeffrey Potter
  • Information visualization using 3D interactive animation
    Commun. ACM, Vol. 36, No. 4. (April 1993), pp. 57-71.
    by George G Robertson, Stuart K Card, Jack D Mackinlay
  • Rhythms of social interaction: messaging within a massive online network
    (27 Nov 2006)
    by Scott Golder, Dennis M Wilkinson, Bernardo A Huberman
  • Lost in translation: a critical analysis of actors, artifacts, agendas, and arenas in participatory design
    (2004), pp. 162-172.
    by Rog&\#233;rio Depaula
    posted to design participative by digitaldust on 2006-11-22 14:11:30 as **** along with 2 people Mandre marcela
  • Designing exploratory design games: a framework for participation in Participatory Design?
    (2006), pp. 57-66.
    by Eva Brandt
    posted to design games participative by digitaldust on 2006-11-22 14:08:55 as **** along with 1 person maike
  • Participative design works, partially participative doesn't
    Journal for Quality and Participation
    by Steve Cabana
    posted to design participative by digitaldust on 2006-11-22 13:53:08 as ****
  • From social bookmarking to social summarization: an experiment in community-based summary generation
    (2007), pp. 42-51.
    by Oisin Boydell, Barry Smyth
  • A Sociological Theory of Communication: The Self-Organization of the Knowledge-Based Society
    (15 February 2001)
    by Loet Leydesdorff
  • Participative Systems Design: Structure and Method
    SYS. OBJECTIVES, SOLUTIONS., Vol. 1, No. 1. (1981), pp. 5-19.
    by E Mumford
    edited by Vol
    posted to design participative by digitaldust on 2006-11-22 14:34:13 as *** along with 1 person antonk72
  • p53-ali.pdf (application/pdf Object)
    by Ali
    posted to design participative by digitaldust on 2006-11-22 14:16:44 as ***
  • Transcending the individual human mind—creating shared understanding through collaborative design
    ACM Trans. Comput.-Hum. Interact., Vol. 7, No. 1. (March 2000), pp. 84-113.
    by Ernesto Arias, Hal Eden, Gerhard Fischer, Andrew Gorman, Eric Scharff
    posted to design participative by digitaldust on 2006-11-22 14:14:57 as *** along with 2 people locatellimp shaun
  • Death Reckoning in the Thinking of Heidegger, Foucault, and Derrida by
    Other Voices (March 1997)
    by Joshua Schuster
    posted to cultural_studies death philosophy by digitaldust on 2008-03-30 22:33:18 as **
  • Heidegger for Beginners
    (06 October 1994)
    by Eric C Lemay, Jennifer A Pitts
    posted to heidegger by digitaldust on 2008-03-27 19:45:15 as **
  • The Playful and the Serious: An approximation to Huizinga's Homo Ludens
    Game Studies: The International Journal of Computer Game Research, Vol. 6, No. 1. (December 2006)
    by Hector Rodriguez
    posted to games game_studies huizinga magic_circle phenomenology by digitaldust on 2008-03-23 13:34:51 as **
  • Dragon Kill Points: The Economics of Power Gamers
    Social Science Research Network Working Paper Series (18 August 2007)
    by Krista-Lee M Malone
    posted to games game_studies wow by digitaldust on 2008-02-28 13:32:30 as **
  • Handbook of Action Research : Participative Inquiry and Practice
    (01 February 2001)
  • ScholarsArchive@OSU: The role of social networks in students' learning experiences
    by Liccardi Ilaria, Asma Ounnas, Reena Pau, Elizabeth Massey, Paivi Kinnunen, Sarah Lewthwaite, Marie-Anne Midy, Chandan Sarkar
    posted to elearning socialmedia socialnetworks by digitaldust on 2008-02-12 14:05:03 as **
  • Patterns in Game Design (Game Development Series) (Game Development Series)
    (20 December 2004)
    by Staffan Bjork, Jussi Holopainen
  • Lawrence Erlbaum Associates, Inc. - Human-Computer Interaction - 16(2, 3 & 4):97 - Abstract
    posted to computing context pervasive by digitaldust on 2007-12-04 21:52:07 as **
  • Participative design works, partially participative doesn't
    Journal for Quality & Participation, Vol. 18, No. 1. (1995), pp. 10-19.
    by Steven Cabana
    posted to design participative by digitaldust on 2007-05-02 15:11:14 as **
  • Why CSCW applications fail: problems in the design and evaluation of organization of organizational interfaces
    (1988), pp. 85-93.
    by Jonathan Grudin
  • For an aesthetics of transmission
    First Monday
    by Giselle Beiguelman
    posted to design semiotics by digitaldust on 2007-03-11 15:37:36 as **
  • Many, many maps: Empowerment and online participatory mapping
    First Monday
    by David L Tulloch
    posted to mapping by digitaldust on 2007-03-11 15:36:09 as **
  • Asynchronous discussion groups as Small World and Scale Free Networks
    posted to networks socialmedia by digitaldust on 2007-03-11 15:30:53 as **
  • Cognitive Artifacts in Complex Work
    Lecture Notes in Computer Science, Vol. 3345 (February 2005), pp. 152-183.
    by Peter H Jones, Christopher P Nemeth
    posted to no-tag by digitaldust on 2007-03-11 14:39:43 as ** along with 1 person rabourn
  • The development of cooperation: five years of participatory design in the virtual school
    (2000), pp. 239-251.
    by John M Carroll, George Chin, Mary B Rosson, Dennis C Neale
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